9/12/2023 0 Comments Minetest 0.5.0 download![]() Good for: Cobweb (but without the weird liquid hackery) * With move_resistance you can specify nodes to slow players down like liquids but not actually be liquids. Good for: Simple games that don't want these checkboxes. * Games can remove the checkboxes for damage, Creative Mode and server hosting in singleplayer. Translation of the translation: Different tools might yield different drops when digging blocks * Add group-based tool filtering for node drops. * Per-player fall damage modifier (via armor group). My personal highlights (heavily biased towards my own work, lol): ownloads\minetest-5.5.0-win64\bin\.\builtin\fstk\ui.lua:186: in function ownloads\minetest-5.5.0-win64\bin\.\builtin\fstk\ui.lua:142: in function 'handle_buttons' test-5.5.0-win64\bin\.\builtin\mainmenu\tab_a:172: in function 'handle_buttons' 5.5.0-win64\bin\.\builtin\mainmenu\dlg_a:638: attempt to index field 'aliases' (a nil value) 17:19:59: ERROR: Main menu error: Runtime error from mod '' in callback handleMainMenuButtons(). 17:19:32: ERROR: Main menu error: Runtime error from mod '' in callback handleMainMenuButtons(). 17:19:17: ERROR: Main menu error: Runtime error from mod '' in callback handleMainMenuButtons(). (Client-server compatibility is untouched by this.) Note: This isn't a first but to avoid surprises we want to point out that once you have loaded a map in Minetest 5.5 you will not be able to load it in previous versions. Lots and lots of bug fixes and performance improvements.Work has been done to implement dynamic shadows, but they were not ready to be included in this release.Formspec and Lua API features including a better Dynamic Media API and a PNG encoder.This has been shown to result in 20-30% faster map generation! More efficient map compression using the Zstd format.We switched to our own Irrlicht fork allowing us to fix many longstanding bugs (text input, fullscreen, macOS support, graphics) and improve graphics in the future. ![]() Optional and experimental support for huge floating islands at Y=1280 and above was added, but is turned off by default. In Minetest 0.4.15, v7 became the default selected mapgen.In Minetest 0.4.14, the Biome API was introduced for v7 which makes v7 the first map generator which supports the Biome API, i.e.In Minetest 0.4.13, many big improvements to the terrain generation and noise parameters have been made sandstone and desert stone dungeons have been added as well.Biomes for v7 were eventually added to Minetest Game at a later point Initially, it only created worlds mostly made out of stone.This mapgen has a long history of development and has seen countless improvements over the Minetest versions. Caves in v7 are also very different than in v6, they are generally much larger. It is notable for its large rivers at Sea level. This map generator uses a combination of 2D and 3D Perlin noise. It was introduced in Minetest 0.4.7 by kwolekr, in which the map generator was still unusable. The earliest map generators are based on 2D Perlin noise.Īlso dubbed “Version 0”, this section summarizes the earliest map generator experiments before the release of the first official map generator.įloatlands of mapgen v7 in Minetest 0.4.15Īlso called “mgv7”. Initially, Minetest (then called “Minetest-c55”) had only one map generator which was continously improved and had its own version number, where each version replaced the previous one. 2 Development of multiple map generators.1 Development of a single map generator.
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